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Game Mechanics

Game mechanics define how a game works.

They describe: - what actions the player can take - how the game responds - how progress is made or lost

Mechanics are the core of gameplay.


What Is a Game Mechanic?

A game mechanic is a rule-based interaction between the player and the game.

Examples include: - movement and jumping - scoring points - losing health - collecting items - triggering events

A game usually has several mechanics working together.


Mechanics and Player Experience

Good mechanics: - feel responsive - are easy to understand - support the purpose of the game

Poor mechanics: - confuse players - feel unfair or unpredictable - weaken engagement

Design decisions should focus on player experience, not complexity.


Implementing Mechanics

Mechanics are implemented using: - variables (to track state) - control structures (to handle decisions and repetition) - scripts (to define behaviour)

Figure 11 — From player input to game response

flowchart LR
    Input --> Script
    Script --> GameState
    GameState --> Feedback

Each mechanic should have a clear cause and effect.


Testing Mechanics

Testing mechanics involves checking: - does the mechanic work every time? - does it respond correctly to input? - does it behave as expected in edge cases?

Testing often reveals: - logic errors - balance issues - usability problems


Iterating on Mechanics

Rarely does a mechanic work perfectly the first time.

Iteration may involve: - adjusting values - changing conditions - simplifying interactions - removing unnecessary features

Iteration should improve clarity and playability.


Mechanics and Assessment

In AS92005, you are assessed on: - whether mechanics function correctly - whether mechanics support the game’s purpose - how mechanics changed during development

A game with many mechanics is not automatically better.


Looking Ahead

Next, you will learn: - how to improve games through iteration - how testing and feedback guide changes - how to manage scope effectively

Strong mechanics make iteration meaningful.


End of Game Mechanics