Game Mechanics¶
Game mechanics define how a game works.
They describe: - what actions the player can take - how the game responds - how progress is made or lost
Mechanics are the core of gameplay.
What Is a Game Mechanic?¶
A game mechanic is a rule-based interaction between the player and the game.
Examples include: - movement and jumping - scoring points - losing health - collecting items - triggering events
A game usually has several mechanics working together.
Mechanics and Player Experience¶
Good mechanics: - feel responsive - are easy to understand - support the purpose of the game
Poor mechanics: - confuse players - feel unfair or unpredictable - weaken engagement
Design decisions should focus on player experience, not complexity.
Implementing Mechanics¶
Mechanics are implemented using: - variables (to track state) - control structures (to handle decisions and repetition) - scripts (to define behaviour)
Figure 11 — From player input to game response
flowchart LR
Input --> Script
Script --> GameState
GameState --> Feedback
Each mechanic should have a clear cause and effect.
Testing Mechanics¶
Testing mechanics involves checking: - does the mechanic work every time? - does it respond correctly to input? - does it behave as expected in edge cases?
Testing often reveals: - logic errors - balance issues - usability problems
Iterating on Mechanics¶
Rarely does a mechanic work perfectly the first time.
Iteration may involve: - adjusting values - changing conditions - simplifying interactions - removing unnecessary features
Iteration should improve clarity and playability.
Mechanics and Assessment¶
In AS92005, you are assessed on: - whether mechanics function correctly - whether mechanics support the game’s purpose - how mechanics changed during development
A game with many mechanics is not automatically better.
Looking Ahead¶
Next, you will learn: - how to improve games through iteration - how testing and feedback guide changes - how to manage scope effectively
Strong mechanics make iteration meaningful.
End of Game Mechanics