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Game Development Unit – Student Checklist

Year 11 Digital Technologies

Use this checklist to track your progress. You are responsible for producing evidence for each item.


Understanding Games

☐ I can explain what makes something a game
☐ I can identify player input, rules, feedback, and outcomes
☐ I can explain the player–game feedback loop
☐ I have completed a theory check on games


Game Engines and Godot

☐ I can explain what a game engine does
☐ I can explain why Godot is used in this course
☐ I can identify scenes, scripts, and assets in a Godot project
☐ I can explain what GDScript is used for


Scenes, Nodes, and Scripts

☐ I can explain what a node is
☐ I can explain what a scene is
☐ I can explain what a script does
☐ I can explain how these work together
☐ I have planned my game structure on paper


Game Mechanics

☐ I can explain what a game mechanic is
☐ I can describe the mechanics in my game
☐ I can explain how my mechanics affect player experience
☐ I can identify possible problems or edge cases


Planning My Game

☐ I have defined the purpose of my game
☐ I have planned my scenes
☐ I have planned my mechanics
☐ I can justify my design decisions


Building and Testing

☐ I built features one at a time
☐ I tested my mechanics regularly
☐ I recorded problems I found
☐ I can explain how my code works


Iteration and Improvement

☐ I can describe changes I made during development
☐ I can explain why those changes improved the game
☐ I can show evidence of iteration


Final Readiness

☐ My game behaves like a game
☐ My mechanics work as intended
☐ I can explain my game without running it
☐ I have completed the summative theory assessment
☐ I am ready to submit assessment evidence


Reminder:
A working game without explanation or process evidence is a grade risk.