Game Development Unit – Student Checklist¶
Year 11 Digital Technologies
Use this checklist to track your progress. You are responsible for producing evidence for each item.
Understanding Games¶
☐ I can explain what makes something a game
☐ I can identify player input, rules, feedback, and outcomes
☐ I can explain the player–game feedback loop
☐ I have completed a theory check on games
Game Engines and Godot¶
☐ I can explain what a game engine does
☐ I can explain why Godot is used in this course
☐ I can identify scenes, scripts, and assets in a Godot project
☐ I can explain what GDScript is used for
Scenes, Nodes, and Scripts¶
☐ I can explain what a node is
☐ I can explain what a scene is
☐ I can explain what a script does
☐ I can explain how these work together
☐ I have planned my game structure on paper
Game Mechanics¶
☐ I can explain what a game mechanic is
☐ I can describe the mechanics in my game
☐ I can explain how my mechanics affect player experience
☐ I can identify possible problems or edge cases
Planning My Game¶
☐ I have defined the purpose of my game
☐ I have planned my scenes
☐ I have planned my mechanics
☐ I can justify my design decisions
Building and Testing¶
☐ I built features one at a time
☐ I tested my mechanics regularly
☐ I recorded problems I found
☐ I can explain how my code works
Iteration and Improvement¶
☐ I can describe changes I made during development
☐ I can explain why those changes improved the game
☐ I can show evidence of iteration
Final Readiness¶
☐ My game behaves like a game
☐ My mechanics work as intended
☐ I can explain my game without running it
☐ I have completed the summative theory assessment
☐ I am ready to submit assessment evidence
Reminder:
A working game without explanation or process evidence is a grade risk.