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Game Development Unit – Roadmap

Year 11 Digital Technologies (AS92005)

This roadmap shows the expected progression through the Game Development unit. Progression is based on evidence produced, not time spent.


Phase 1 — Understanding Games as Systems

Focus - What makes something a game - Games as interactive systems - Player input, rules, feedback, outcomes

Learning outcomes - Explain what makes a game - Identify missing or weak game elements - Describe the player–game feedback loop

Core evidence - Handwritten explanations - Annotated diagrams - Formative theory check


Phase 2 — Game Engines and Tools (Godot)

Focus - What a game engine does - Why Godot is used - Project structure and files

Learning outcomes - Explain the role of a game engine - Describe the parts of a Godot project - Explain what GDScript is used for

Core evidence - Written explanations - Project structure sketches - Vocabulary checks


Phase 3 — Structure: Scenes, Nodes, and Scripts

Focus - How Godot organises games - Relationship between scenes, nodes, and scripts - Reuse and organisation

Learning outcomes - Explain the difference between scenes, nodes, and scripts - Justify why structure matters - Plan a game structure before coding

Core evidence - Scene/node planning sheets - Tables linking structure to behaviour - Discussion-based activities


Phase 4 — Game Mechanics

Focus - What mechanics are - Cause-and-effect relationships - Player experience

Learning outcomes - Identify and describe mechanics - Explain how mechanics affect the player - Recognise good vs poor mechanics

Core evidence - Mechanics breakdown sheets - Edge-case discussions - Formative theory check


Phase 5 — Planning the Game

Focus - Intentional design - Scope control - Clear purpose

Learning outcomes - Define the purpose of the game - Plan scenes, mechanics, and outcomes - Justify design decisions

Core evidence - Handwritten plans - Scene diagrams - Design justifications


Phase 6 — Building and Testing

Focus - Implementing mechanics - Testing behaviour - Identifying bugs and issues

Learning outcomes - Build mechanics incrementally - Test and explain behaviour - Identify problems clearly

Core evidence - Versioned code - Testing notes - Teacher checkpoints


Phase 7 — Iteration and Improvement

Focus - Responding to testing and feedback - Improving playability - Refining mechanics

Learning outcomes - Explain what changed and why - Justify improvements - Show progression over time

Core evidence - Iteration reflections - Before/after comparisons - Annotated screenshots


Phase 8 — Finalisation and Explanation

Focus - Explaining the finished game - Verifying understanding - Preparing assessment submission

Learning outcomes - Explain how the game works - Describe mechanics clearly - Justify design and iteration decisions

Core evidence - Summative theory assessment - Final artefact - Oral verification (if required)


Progression without evidence is not valid.