Game Development Unit – Roadmap¶
Year 11 Digital Technologies (AS92005)
This roadmap shows the expected progression through the Game Development unit. Progression is based on evidence produced, not time spent.
Phase 1 — Understanding Games as Systems¶
Focus - What makes something a game - Games as interactive systems - Player input, rules, feedback, outcomes
Learning outcomes - Explain what makes a game - Identify missing or weak game elements - Describe the player–game feedback loop
Core evidence - Handwritten explanations - Annotated diagrams - Formative theory check
Phase 2 — Game Engines and Tools (Godot)¶
Focus - What a game engine does - Why Godot is used - Project structure and files
Learning outcomes - Explain the role of a game engine - Describe the parts of a Godot project - Explain what GDScript is used for
Core evidence - Written explanations - Project structure sketches - Vocabulary checks
Phase 3 — Structure: Scenes, Nodes, and Scripts¶
Focus - How Godot organises games - Relationship between scenes, nodes, and scripts - Reuse and organisation
Learning outcomes - Explain the difference between scenes, nodes, and scripts - Justify why structure matters - Plan a game structure before coding
Core evidence - Scene/node planning sheets - Tables linking structure to behaviour - Discussion-based activities
Phase 4 — Game Mechanics¶
Focus - What mechanics are - Cause-and-effect relationships - Player experience
Learning outcomes - Identify and describe mechanics - Explain how mechanics affect the player - Recognise good vs poor mechanics
Core evidence - Mechanics breakdown sheets - Edge-case discussions - Formative theory check
Phase 5 — Planning the Game¶
Focus - Intentional design - Scope control - Clear purpose
Learning outcomes - Define the purpose of the game - Plan scenes, mechanics, and outcomes - Justify design decisions
Core evidence - Handwritten plans - Scene diagrams - Design justifications
Phase 6 — Building and Testing¶
Focus - Implementing mechanics - Testing behaviour - Identifying bugs and issues
Learning outcomes - Build mechanics incrementally - Test and explain behaviour - Identify problems clearly
Core evidence - Versioned code - Testing notes - Teacher checkpoints
Phase 7 — Iteration and Improvement¶
Focus - Responding to testing and feedback - Improving playability - Refining mechanics
Learning outcomes - Explain what changed and why - Justify improvements - Show progression over time
Core evidence - Iteration reflections - Before/after comparisons - Annotated screenshots
Phase 8 — Finalisation and Explanation¶
Focus - Explaining the finished game - Verifying understanding - Preparing assessment submission
Learning outcomes - Explain how the game works - Describe mechanics clearly - Justify design and iteration decisions
Core evidence - Summative theory assessment - Final artefact - Oral verification (if required)
Progression without evidence is not valid.