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Development Process

Developing a digital game is not a straight line from idea to finished product.
It is a process of planning, building, testing, and improving.

This unit focuses on how you develop your game, not just what you build.


Development Is Iterative

Game development follows a repeating cycle:

  • plan what to build
  • build a small part
  • test how it works
  • improve based on what you learn

Figure 12 — Iterative development cycle

flowchart LR
    Plan --> Build --> Test --> Improve --> Plan

This cycle repeats many times during development.


Why Process Matters

A strong development process: - reduces bugs - improves game quality - makes progress visible - provides evidence for assessment

A weak process often leads to: - rushed work - last-minute fixes - missing evidence - unclear explanations


Evidence of Process

Throughout development, you are expected to keep evidence such as: - early versions of your game - notes on changes made - testing feedback - short reflections

This evidence shows how your thinking developed over time.


Development and Assessment

In AS92005, assessment is based on: - the quality of the final game - the quality of the development process - evidence of iteration and improvement

A polished game without process evidence is risky.


Looking Ahead

Next, you will learn: - what iteration looks like in practice - how playtesting improves games - how to manage scope and complexity

Understanding the process helps you work smarter, not harder.


End of Development Process overview