Development Process¶
Developing a digital game is not a straight line from idea to finished product.
It is a process of planning, building, testing, and improving.
This unit focuses on how you develop your game, not just what you build.
Development Is Iterative¶
Game development follows a repeating cycle:
- plan what to build
- build a small part
- test how it works
- improve based on what you learn
Figure 12 — Iterative development cycle
flowchart LR
Plan --> Build --> Test --> Improve --> Plan
This cycle repeats many times during development.
Why Process Matters¶
A strong development process: - reduces bugs - improves game quality - makes progress visible - provides evidence for assessment
A weak process often leads to: - rushed work - last-minute fixes - missing evidence - unclear explanations
Evidence of Process¶
Throughout development, you are expected to keep evidence such as: - early versions of your game - notes on changes made - testing feedback - short reflections
This evidence shows how your thinking developed over time.
Development and Assessment¶
In AS92005, assessment is based on: - the quality of the final game - the quality of the development process - evidence of iteration and improvement
A polished game without process evidence is risky.
Looking Ahead¶
Next, you will learn: - what iteration looks like in practice - how playtesting improves games - how to manage scope and complexity
Understanding the process helps you work smarter, not harder.
End of Development Process overview