Playtesting¶
Playtesting is the process of watching other people play your game.
It helps you understand: - how players actually interact with your game - what confuses or frustrates them - what works well and should be kept
Playtesting is about learning, not judging.
What Playtesting Is (and Is Not)¶
Playtesting is: - observing player behaviour - collecting feedback - identifying problems - improving design decisions
Playtesting is not: - watching someone once and making no changes - asking “do you like it?” only - defending your design instead of listening - ignoring feedback because it disagrees with your plan
How to Run a Playtest¶
A simple playtest involves: 1. letting someone play your game 2. watching without giving instructions 3. noting where they struggle or succeed 4. asking focused questions afterwards
Examples of useful questions: - What was confusing? - What felt too easy or too hard? - What did you expect to happen?
Using Feedback Effectively¶
Good feedback leads to: - clearer controls - fairer mechanics - improved pacing - fewer bugs
You do not need to follow all feedback, but you must: - consider it - decide what is useful - justify the changes you make
Evidence of Playtesting¶
Evidence may include: - short notes from testers - screenshots of issues found - lists of changes made as a result - brief reflections on what improved
Figure 14 — Feedback leading to iteration
flowchart TD
Playtest --> Feedback
Feedback --> Change
Change --> ImprovedGame[Improved Game]
Feedback without changes is weak evidence.
Playtesting and Assessment¶
In AS92005, playtesting supports: - evidence of iteration - justification of design decisions - higher-quality outcomes
Games that are never tested often fail in predictable ways.
Looking Ahead¶
Next, you will learn: - how to manage scope effectively - how to avoid overcomplicating your game - how to finish strong without rushing
Playtesting helps you focus on what matters.
End of Playtesting