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Playtesting

Playtesting is the process of watching other people play your game.

It helps you understand: - how players actually interact with your game - what confuses or frustrates them - what works well and should be kept

Playtesting is about learning, not judging.


What Playtesting Is (and Is Not)

Playtesting is: - observing player behaviour - collecting feedback - identifying problems - improving design decisions

Playtesting is not: - watching someone once and making no changes - asking “do you like it?” only - defending your design instead of listening - ignoring feedback because it disagrees with your plan


How to Run a Playtest

A simple playtest involves: 1. letting someone play your game 2. watching without giving instructions 3. noting where they struggle or succeed 4. asking focused questions afterwards

Examples of useful questions: - What was confusing? - What felt too easy or too hard? - What did you expect to happen?


Using Feedback Effectively

Good feedback leads to: - clearer controls - fairer mechanics - improved pacing - fewer bugs

You do not need to follow all feedback, but you must: - consider it - decide what is useful - justify the changes you make


Evidence of Playtesting

Evidence may include: - short notes from testers - screenshots of issues found - lists of changes made as a result - brief reflections on what improved

Figure 14 — Feedback leading to iteration

flowchart TD
    Playtest --> Feedback
    Feedback --> Change
    Change --> ImprovedGame[Improved Game]

Feedback without changes is weak evidence.


Playtesting and Assessment

In AS92005, playtesting supports: - evidence of iteration - justification of design decisions - higher-quality outcomes

Games that are never tested often fail in predictable ways.


Looking Ahead

Next, you will learn: - how to manage scope effectively - how to avoid overcomplicating your game - how to finish strong without rushing

Playtesting helps you focus on what matters.


End of Playtesting