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Managing Scope

Scope refers to what your game includes and, just as importantly, what it does not include.

Managing scope is one of the most important skills in game development.


What Is Scope?

Scope includes: - the number of mechanics in your game - the number of levels or scenes - the complexity of interactions - the amount of content to build

Scope determines how realistic your project is within the available time.


Why Scope Matters

Poor scope management often leads to: - unfinished features - unstable games - rushed submissions - missing evidence

Good scope management leads to: - complete and playable games - fewer bugs - clearer iteration - stronger assessment outcomes


Common Scope Problems

Common mistakes include: - adding too many mechanics - constantly changing the game idea - starting new features late in development - rebuilding instead of refining

These problems often reduce quality instead of improving it.


Strategies for Managing Scope

Effective strategies include: - starting with a simple core mechanic - finishing features before adding new ones - removing ideas that do not support the purpose - prioritising stability over novelty

A small, well-made game is better than a large, unfinished one.


Scope and Iteration

Iteration should: - improve existing mechanics - fix problems - refine the player experience

Iteration should not: - expand scope unnecessarily - introduce new untested systems - restart development late in the process


Scope and Assessment

In AS92005: - scope creep is not rewarded - stability and clarity matter more than size - justified decisions carry more weight than feature count

Choosing not to add a feature can be a good design decision.


Looking Ahead

Next, you will learn: - how to analyse your design process - how to reflect on decisions and outcomes - how to explain what worked and what didn’t

Managing scope makes reflection clearer and more defensible.


End of Managing Scope