What Is Reflection?¶
Reflection is the process of thinking critically about your work.
In this course, reflection is not about storytelling or describing events in order.
It is about explaining decisions, changes, and outcomes.
Reflection Is Not Description¶
Simply stating what you did is description, not reflection.
Examples of description: - “I made a platformer game.” - “I added enemies.” - “I fixed some bugs.”
These statements explain what happened, but not why.
Reflection Involves Thinking About Decisions¶
Good reflection explains: - why you chose a particular design - why you changed something - what problem you were trying to solve - whether the change improved the outcome
Reflection focuses on reasoning, not actions.
Using Evidence in Reflection¶
Strong reflection refers to: - specific mechanics - specific problems - specific changes - specific outcomes
Evidence might include: - references to testing - examples of player feedback - descriptions of before-and-after behaviour
Vague reflection is weak reflection.
Reflection and Learning¶
Reflection shows: - what you learned during development - how your thinking changed - how mistakes led to improvement
Acknowledging limitations is not a weakness — it shows understanding.
Reflection in Assessment¶
In AS92007, you are assessed on: - how clearly you explain your design process - how well you analyse decisions - how effectively you evaluate outcomes
Being honest and specific is more important than claiming success.
Looking Ahead¶
Next, you will learn: - the difference between description and analysis - how to move from “what” to “why” - how to strengthen reflective responses
Reflection is about making your thinking visible.
End of What Is Reflection?