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What Is Reflection?

Reflection is the process of thinking critically about your work.

In this course, reflection is not about storytelling or describing events in order.
It is about explaining decisions, changes, and outcomes.


Reflection Is Not Description

Simply stating what you did is description, not reflection.

Examples of description: - “I made a platformer game.” - “I added enemies.” - “I fixed some bugs.”

These statements explain what happened, but not why.


Reflection Involves Thinking About Decisions

Good reflection explains: - why you chose a particular design - why you changed something - what problem you were trying to solve - whether the change improved the outcome

Reflection focuses on reasoning, not actions.


Using Evidence in Reflection

Strong reflection refers to: - specific mechanics - specific problems - specific changes - specific outcomes

Evidence might include: - references to testing - examples of player feedback - descriptions of before-and-after behaviour

Vague reflection is weak reflection.


Reflection and Learning

Reflection shows: - what you learned during development - how your thinking changed - how mistakes led to improvement

Acknowledging limitations is not a weakness — it shows understanding.


Reflection in Assessment

In AS92007, you are assessed on: - how clearly you explain your design process - how well you analyse decisions - how effectively you evaluate outcomes

Being honest and specific is more important than claiming success.


Looking Ahead

Next, you will learn: - the difference between description and analysis - how to move from “what” to “why” - how to strengthen reflective responses

Reflection is about making your thinking visible.


End of What Is Reflection?