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Playtesting

Playtesting is the process of watching other people play your game.

It helps you understand:

  • how players actually interact with your game
  • what confuses or frustrates them
  • what works well and should be kept

Playtesting is about learning, not judging.


What Playtesting Is (and Is Not)

Playtesting is:

  • observing player behaviour
  • collecting feedback
  • identifying problems
  • improving design decisions

Playtesting is not:

  • watching someone once and making no changes
  • asking “do you like it?” only
  • defending your design instead of listening
  • ignoring feedback because it disagrees with your plan

How to Run a Playtest

A simple playtest involves:

  1. letting someone play your game
  2. watching without giving instructions
  3. noting where they struggle or succeed
  4. asking focused questions afterwards

Examples of useful questions:

  • What was confusing?
  • What felt too easy or too hard?
  • What did you expect to happen?

Using Feedback Effectively

Good feedback leads to:

  • clearer controls
  • fairer mechanics
  • improved pacing
  • fewer bugs

You do not need to follow all feedback, but you must:

  • consider it
  • decide what is useful
  • justify the changes you make

Evidence of Playtesting

Evidence may include:

  • short notes from testers
  • screenshots of issues found
  • lists of changes made as a result
  • brief reflections on what improved

Figure 14 — Feedback leading to iteration

Feedback without changes is weak evidence.


Playtesting and Assessment

In AS92005, playtesting supports:

  • evidence of iteration
  • justification of design decisions
  • higher-quality outcomes

Games that are never tested often fail in predictable ways.


Looking Ahead

Next, you will learn:

  • how to manage scope effectively
  • how to avoid overcomplicating your game
  • how to finish strong without rushing

Playtesting helps you focus on what matters.


End of Playtesting