Game Development Unit – Roadmap
Year 11 Digital Technologies (AS92005)
This roadmap shows the expected progression through the Game Development unit. Progression is based on evidence produced, not time spent.
Phase 1 — Understanding Games as Systems
Focus
- What makes something a game
- Games as interactive systems
- Player input, rules, feedback, outcomes
Learning outcomes
- Explain what makes a game
- Identify missing or weak game elements
- Describe the player–game feedback loop
Core evidence
- Handwritten explanations
- Annotated diagrams
- Formative theory check
Phase 2 — Game Engines and Tools (Godot)
Focus
- What a game engine does
- Why Godot is used
- Project structure and files
Learning outcomes
- Explain the role of a game engine
- Describe the parts of a Godot project
- Explain what GDScript is used for
Core evidence
- Written explanations
- Project structure sketches
- Vocabulary checks
Phase 3 — Structure: Scenes, Nodes, and Scripts
Focus
- How Godot organises games
- Relationship between scenes, nodes, and scripts
- Reuse and organisation
Learning outcomes
- Explain the difference between scenes, nodes, and scripts
- Justify why structure matters
- Plan a game structure before coding
Core evidence
- Scene/node planning sheets
- Tables linking structure to behaviour
- Discussion-based activities
Phase 4 — Game Mechanics
Focus
- What mechanics are
- Cause-and-effect relationships
- Player experience
Learning outcomes
- Identify and describe mechanics
- Explain how mechanics affect the player
- Recognise good vs poor mechanics
Core evidence
- Mechanics breakdown sheets
- Edge-case discussions
- Formative theory check
Phase 5 — Planning the Game
Focus
- Intentional design
- Scope control
- Clear purpose
Learning outcomes
- Define the purpose of the game
- Plan scenes, mechanics, and outcomes
- Justify design decisions
Core evidence
- Handwritten plans
- Scene diagrams
- Design justifications
Phase 6 — Building and Testing
Focus
- Implementing mechanics
- Testing behaviour
- Identifying bugs and issues
Learning outcomes
- Build mechanics incrementally
- Test and explain behaviour
- Identify problems clearly
Core evidence
- Versioned code
- Testing notes
- Teacher checkpoints
Phase 7 — Iteration and Improvement
Focus
- Responding to testing and feedback
- Improving playability
- Refining mechanics
Learning outcomes
- Explain what changed and why
- Justify improvements
- Show progression over time
Core evidence
- Iteration reflections
- Before/after comparisons
- Annotated screenshots
Phase 8 — Finalisation and Explanation
Focus
- Explaining the finished game
- Verifying understanding
- Preparing assessment submission
Learning outcomes
- Explain how the game works
- Describe mechanics clearly
- Justify design and iteration decisions
Core evidence
- Summative theory assessment
- Final artefact
- Oral verification (if required)
Progression without evidence is not valid.