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What Is a Game?

Before building a game, it is important to understand what makes something a game.

A game is not just software that looks interactive.
A game is a designed system with purpose.


Core Elements of a Game

Most games include:

  • Player input
    The player can take actions that affect the system.

  • Rules
    The game limits what actions are possible and what outcomes can occur.

  • Feedback
    The game responds to player actions (movement, sound, score, change of state).

  • Outcomes
    The game reaches a result such as winning, losing, or restarting.

Core Elements of a Game - player input, rules, feedback, and outcomes

Recommended video: 8 Foundational Game Design Principles Explained

If one of these elements is missing, the experience is usually weak.


Interaction and Feedback

Games rely on a continuous loop:

  • the player acts
  • the game responds
  • the player reacts to that response

Interaction and Feedback - the player acts, the game responds, and the player reacts

Recommended video: How Games Use Feedback Loops

This loop is what makes games engaging.


Games vs Other Digital Outcomes

Not all digital outcomes are games.

Examples:

  • A calculator responds to input but has no challenge.
  • A slideshow presents information but has no rules.
  • A simulation may look like a game but may not include goals or outcomes.

Games vs Other Digital Outcomes - comparing games with calculators, slideshows, and simulations

In this course, your digital outcome must behave like a game.


Purpose and Player Experience

Every game should have a clear purpose, such as:

  • challenging the player
  • entertaining the player
  • testing skill or timing

Purpose and Player Experience - design choices shaping challenge, engagement, and pacing

Design decisions should support the player experience, not just technical features.


Games and Assessment

In AS92005, you are assessed on:

  • how well your game functions
  • how clearly the mechanics support the purpose
  • how your design decisions affect the player experience

Games and Assessment - function, mechanics, and player experience criteria

A visually impressive game with poor interaction is risky.


Looking Ahead

Next, you will explore:

  • how games are built using a game engine
  • how structure and organisation support development
  • how mechanics are implemented using code

Looking Ahead - upcoming learning about engines, structure, and coding mechanics

Recommended video: How To Design a Gameplay Loop

Understanding what a game is helps guide better design choices.


End of What Is a Game?